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	<title>The Awesome Web Company &#187; Design</title>
	<atom:link href="http://www.theawesomeweb.co.uk/category/blog/design/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.theawesomeweb.co.uk</link>
	<description>Registered in England and Wales. Company Number 6971536. © 2009 The Awesome Web Company.</description>
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		<title>Folksonomic Interface Development</title>
		<link>http://www.theawesomeweb.co.uk/blog/folksonomic-interface-development/</link>
		<comments>http://www.theawesomeweb.co.uk/blog/folksonomic-interface-development/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 13:35:26 +0000</pubDate>
		<dc:creator>Jenny</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Information architecture]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Social media]]></category>
		<category><![CDATA[Tagging]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User-generated content]]></category>

		<guid isPermaLink="false">http://www.jenny-bee.net/?p=185</guid>
		<description><![CDATA[The concept of &#8216;folksonomic interface development&#8217; was discussed briefly at yesterday&#8217;s Creative Coffee Club.
It&#8217;s potential thesis juice so I thought I&#8217;d scribble down what&#8217;s in my head around the subject.
Folksonomy is the practice and method of collaboratively creating and managing tags to annotate and categorize content.
wikipedia.org/wiki/Folksonomy
It captured my imagination because I recently labelled the entire [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/14734440@N06/2525575179/"><img class="alignleft" src="http://farm4.static.flickr.com/3002/2525575179_f275b02c51_m.jpg" alt="Lego construction" /></a>The concept of &#8216;folksonomic interface development&#8217; was <a href="http://twitter.com/sleepydog/statuses/832611915">discussed briefly</a> at yesterday&#8217;s <a href="http://creativecoffeeclub.com/">Creative Coffee Club</a>.</p>
<p>It&#8217;s potential <a href="http://www.jenny-bee.net/2008/04/04/i-can-haz-study-now/">thesis juice</a> so I thought I&#8217;d scribble down what&#8217;s in my head around the subject.</p>
<blockquote style="margin-left:204px;"><p>Folksonomy is the practice and method of collaboratively creating and managing tags to annotate and categorize content.</p>
<p><a href="http://en.wikipedia.org/wiki/Folksonomy">wikipedia.org/wiki/Folksonomy</a></p></blockquote>
<p>It captured my imagination because I recently labelled the entire contents of my Gmail inbox (groan) and I struggled to define a useful naming approach. I&#8217;d have liked to have been able to select some off-the-shelf labels to get me started.</p>
<p>Either way, my labels are forever in &#8216;beta&#8217; and there will be plenty more hours spent re-labelling everything when I come up with a new genius way of managing my mail (delete button is probably the best option).</p>
<p>&#8216;Folksonomic&#8217; doesn&#8217;t quite describe what I&#8217;m interested in however (which is a shame cos &#8216;folksonomic interface development&#8217; sounds really good!).</p>
<p>What I&#8217;m interested in is the notion that users of software might be able to alter the user interface and then share their changes with a community. The key word here is &#8216;users&#8217;. I&#8217;m not describing open-source development by software creators.</p>
<p>Imagine if in your favourite piece of software you can re-arrange functions and buttons. You can add and remove functionality. You can skin the interface to make it look pretty. Then you can publish your version of the UI for others to use.</p>
<p>That&#8217;s about it for now. Most of that thinking was done on the 159 bus on the way to work this morning. There is much more to be done.</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Happy Birthday Florence!</title>
		<link>http://www.theawesomeweb.co.uk/blog/happy-birthday-florence/</link>
		<comments>http://www.theawesomeweb.co.uk/blog/happy-birthday-florence/#comments</comments>
		<pubDate>Mon, 12 May 2008 13:47:14 +0000</pubDate>
		<dc:creator>Jenny</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Information architecture]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[diagram]]></category>
		<category><![CDATA[florence nightingale]]></category>

		<guid isPermaLink="false">http://www.jenny-bee.net/?p=175</guid>
		<description><![CDATA[It&#8217;s Florence Nightingale&#8217;s birthday today.
She&#8217;s one of my a design heroes: she invented the polar area diagram.

]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s Florence Nightingale&#8217;s birthday today.</p>
<p>She&#8217;s one of my a design heroes: she invented the polar area diagram.</p>
<p><a href='http://en.wikipedia.org/wiki/Image:Nightingale-mortality.jpg'><img src="http://www.jenny-bee.net/wp-content/uploads/2008/05/nightingale-mortality-430x285.jpg" alt="" title="nightingale-mortality-chart" width="430" height="285" class="alignleft size-medium wp-image-174" /></a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Collecting twits</title>
		<link>http://www.theawesomeweb.co.uk/blog/collecting-twits/</link>
		<comments>http://www.theawesomeweb.co.uk/blog/collecting-twits/#comments</comments>
		<pubDate>Fri, 09 May 2008 09:51:37 +0000</pubDate>
		<dc:creator>Jenny</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://www.jenny-bee.net/?p=165</guid>
		<description><![CDATA[I&#8217;ve decided to start collecting twitter feeds.
Feeds that have something interesting about them &#8211; linguistically or visually.
I&#8217;m going to create a page on this website to display them at some point. But for now, here are the first artifacts to be added to the collection:
@towerbridge
&#8220;I am opening for the SB Hydrogen, which is passing downstream.&#8221;
@shippingcast
&#8220;Shnn, [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve decided to start collecting <a href="http://www.twitter.com">twitter</a> feeds.</p>
<p>Feeds that have something interesting about them &#8211; linguistically or visually.</p>
<p>I&#8217;m going to create a page on this website to display them at some point. But for now, here are the first artifacts to be added to the collection:</p>
<p><a href="http://twitter.com/towerbridge"><strong>@towerbridge</strong></a><br />
&#8220;I am opening for the SB Hydrogen, which is passing downstream.&#8221;</p>
<p><a href="http://twitter.com/shippingcast"><strong>@shippingcast</strong></a><br />
&#8220;Shnn, Rckl, Mln SW bckg S or SE 5 2 7, phaps gale 8 l8r. Ruf or v.ruff. Shwrs then rain. Gd, bec. mod or pr&#8221;</p>
<p><a href="http://www.twitter.com/fireland"><strong>@fireland</strong></a><br />
&#8220;The video poker machines burble. The casino carpet blurs into a 3D dolphin. The waitress&#8217; lipstick, Tokyo Gutter, is smeared across my neck.&#8221;</p>
<p><a href="http://twitter.com/andy_house"><strong>@andy_house</strong></a><br />
&#8220;electricity meter reading: 31550 KWH&#8221;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Interactive architecture</title>
		<link>http://www.theawesomeweb.co.uk/blog/interactive-architecture/</link>
		<comments>http://www.theawesomeweb.co.uk/blog/interactive-architecture/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 10:03:12 +0000</pubDate>
		<dc:creator>Jenny</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Dreaming of the future]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[interactivearchitecture]]></category>

		<guid isPermaLink="false">http://www.jenny-bee.net/?p=158</guid>
		<description><![CDATA[
Introducing interactivearchitecture.org

Interactive Architecture &#8230; is about the potential for digital systems to make decisions about our living environment and then influence that environment.

I need to spend a bit more time on this website but I&#8217;m a bit scared I might never leave  
Check out the resources page for how to make &#8216;anything unexpected become [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.interactivearchitecture.org"><img src="http://www.awesomeweb.co.uk/wp-content/uploads/2008/04/interactive-architecture-pic21.jpg" alt="" title="interactive-architecture-pic21" width="180" height="240" class="alignnone size-medium wp-image-161" /></a><a href="http://www.interactivearchitecture.org"><img src="http://www.awesomeweb.co.uk/wp-content/uploads/2008/04/interactive-architecture-pic.jpg" alt="" title="interactive-architecture-pic" width="180" height="240" class="alignnone size-medium wp-image-159" /></a></p>
<p>Introducing <a href="http://www.interactivearchitecture.org">interactivearchitecture.org</a></p>
<blockquote><p>
Interactive Architecture &#8230; is about the potential for digital systems to make decisions about our living environment and then influence that environment.
</p></blockquote>
<p>I need to spend a bit more time on this website but I&#8217;m a bit scared I might never leave <img src='http://www.theawesomeweb.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Check out the <a href="http://www.interactivearchitecture.org/useful-resources">resources page</a> for how to make &#8216;anything unexpected become interactive&#8217;.</p>
<p>Thanks to <a href="http://hauntedgeographies.typepad.com/basho/2008/04/81.html">Haunted Geographies</a> for the signpost.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Happy Birthday Hitchhiker&#039;s!</title>
		<link>http://www.theawesomeweb.co.uk/blog/happy-birthday-hitchhikers/</link>
		<comments>http://www.theawesomeweb.co.uk/blog/happy-birthday-hitchhikers/#comments</comments>
		<pubDate>Fri, 07 Mar 2008 12:20:26 +0000</pubDate>
		<dc:creator>Jenny</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Extra-curricular]]></category>
		<category><![CDATA[Space]]></category>
		<category><![CDATA[babel fish]]></category>
		<category><![CDATA[god]]></category>
		<category><![CDATA[hitchhikers guide to the galaxy]]></category>
		<category><![CDATA[TV]]></category>

		<guid isPermaLink="false">http://www.jenny-bee.net/2008/03/07/happy-birthday-hitchhikers/</guid>
		<description><![CDATA[In honour of the 30th anniversary of the Hitchhiker&#8217;s Guide to the Galaxy radio broadcast, here&#8217;s one of my favourite bits from the TV series&#8230; check out those graphics!

]]></description>
			<content:encoded><![CDATA[<p>In honour of the <a href="http://news.bbc.co.uk/1/hi/magazine/7283155.stm">30th anniversary</a> of the Hitchhiker&#8217;s Guide to the Galaxy radio broadcast, here&#8217;s one of my favourite bits from the TV series&#8230; check out those graphics!</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/m4iIo1tUtW0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/m4iIo1tUtW0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>User manuals should be unnecessary</title>
		<link>http://www.theawesomeweb.co.uk/blog/user-manuals-should-be-unnecessary/</link>
		<comments>http://www.theawesomeweb.co.uk/blog/user-manuals-should-be-unnecessary/#comments</comments>
		<pubDate>Fri, 15 Feb 2008 09:30:10 +0000</pubDate>
		<dc:creator>Jenny</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Information architecture]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[cup of tea]]></category>
		<category><![CDATA[IA]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[job application]]></category>
		<category><![CDATA[novice]]></category>
		<category><![CDATA[nuclear]]></category>
		<category><![CDATA[user manual]]></category>

		<guid isPermaLink="false">http://www.jenny-bee.net/2008/02/15/user-manuals-should-be-unnecessary/</guid>
		<description><![CDATA[I regularly come across people who are used to not being able to use things. They&#8217;ve learnt to accept it. The answer to not being able to perform a fairly simple task is to refer to a manual, or book a training session.
This isn&#8217;t because these people are stupid, it&#8217;s because the designers of the [...]]]></description>
			<content:encoded><![CDATA[<p>I regularly come across people who are used to not being able to use things. They&#8217;ve learnt to accept it. The answer to not being able to perform a fairly simple task is to refer to a manual, or book a training session.</p>
<p>This isn&#8217;t because these people are stupid, it&#8217;s because the designers of the interfaces they are using made them so difficult to operate sometimes the only way to figure them out is with expert help.</p>
<p><a href="http://www.flickr.com/photos/driftglass/1813323187/"><img src='http://www.awesomeweb.co.uk/wp-content/uploads/2008/02/cupoftea4-150x150.jpg' alt='A nice cup of tea' class="imagefloatleft" /></a>One of the exercises I remember most clearly from my design degree is a time we had to specify all the steps involved in making a cup of tea. It proved &#8211; for us usability novices &#8211; to be a brilliant example of how apparently simple tasks involve some fairly complex steps &#8211; and more steps than you might initially assume (I feel a little competition coming on&#8230;!).</p>
<p>My reason for mentioning that is because a lot of the time the tasks we perform on screen are akin to tasks we perform in the real world. And this is (still) so often forgotten by interface designers.</p>
<p>I once filled out an online job application. I spent about a week pruning my CV as the form fields only allowed a very small number of characters. The evening before the deadline I was finally at a point where I&#8217;d squeezed pretty much everything into the minuscule text areas and I hit the &#8216;Submit Application&#8217; button.</p>
<p>To my horror, the page that loaded in front of me said (words to the effect of): &#8216;Now please specify how your skills and experience are suitable for this role&#8217; &#8211; in 2000 words! There was absolutely <em>no indication</em> that this part of the form existed!</p>
<p>In the &#8216;real world&#8217; I can easily ascertain the size of the form by the number of pages it is printed on. I can have a quick scan of the entire form before filling it in by turning it over in my hands. I can easily and quickly plan what I&#8217;m going to write about in each section. If the designers of this particular online application had spent a bit of time considering the real world equivalent it could have saved me a whole load of frustration and panic!</p>
<p>Don&#8217;t get me wrong, I&#8217;m not <em>against</em> user manuals or training sessions, they are sometimes necessary for more complex tasks, but interfaces should at least fundamentally make sense in the first place.</p>
<p>This is especially true the more complex the process. For example, I would like to think that the interfaces used by workers in nuclear power plants are simple enough so that when the big red warning light starts flashing they don&#8217;t have to look out a manual to figure out what it means.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>80 million tiny images</title>
		<link>http://www.theawesomeweb.co.uk/blog/80-million-tiny-images/</link>
		<comments>http://www.theawesomeweb.co.uk/blog/80-million-tiny-images/#comments</comments>
		<pubDate>Tue, 22 Jan 2008 15:31:39 +0000</pubDate>
		<dc:creator>Jenny</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Information architecture]]></category>

		<guid isPermaLink="false">http://www.jenny-bee.net/2008/01/22/80-million-tiny-images/</guid>
		<description><![CDATA[information aesthetics
A visualization of all the nouns in the English language arranged by semantic meaning.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://feeds.infosthetics.com/~r/infosthetics/~3/220082651/million_tiny_images.html">information aesthetics</a></p>
<p>A visualization of all the nouns in the English language arranged by semantic meaning.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Designing experiences (to make products)</title>
		<link>http://www.theawesomeweb.co.uk/blog/designing-experiences-to-make-products/</link>
		<comments>http://www.theawesomeweb.co.uk/blog/designing-experiences-to-make-products/#comments</comments>
		<pubDate>Tue, 22 Jan 2008 09:34:24 +0000</pubDate>
		<dc:creator>Jenny</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[PR & marketing]]></category>
		<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://www.jenny-bee.net/2008/01/22/designing-experiences-to-make-products/</guid>
		<description><![CDATA[
Transcendent product design is a matter of philosophy and approach. The reason product development has gone wrong is that people stop at the worst time—when the solutions are most convoluted. What Eastman knew, what Jobs knows, is that you have to go beyond; you have to think about the experience people are having.
Experience IS the [...]]]></description>
			<content:encoded><![CDATA[<blockquote>
<p>Transcendent product design is a matter of philosophy and approach. The reason product development has gone wrong is that people stop at the worst time—when the solutions are most convoluted. What Eastman knew, what Jobs knows, is that you have to go beyond; you have to think about the experience people are having.</p>
<p><a href="http://www.core77.com/reactor/06.07_merholz.asp">Experience IS the Product</a></p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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